Suomen Digitaalinen Tehdas Oy – Pressure ulcer prevention

Challenge: How to prevent pressure ulcers in wheelchair patients?

Suomen Digitaalinen Tehdas Oy – Pressure ulcer prevention for wheelchair patients

An estimated 55,000-80,000 patients per year have a pressure ulcer in Finland. Almost nearly 2-3% of total healthcare spending is used on prevention, diagnosis and treatment of pressure ulcers although pressure ulcers are avoidable. 

Suomen Digitaalinen Tehdas Oy and Touchlab Limited aim to reduce the pressure ulcer formation with their innovation. In Helsinki, they pilot a pressure ulcer mat, which can be integrated into wheelchair seat pillows using a sensor solution. 

The solution helps the healthcare professionals, organisations and units with their daily routines. With an app, clinicians can set custom pressure thresholds, unique to each patient. When a pressure threshold is met and held for a period of time an alert will be sent to the clinician, allowing for redistribution to occur, and preventing a pressure ulcer. 

Riesa Consultative Oy – Crowdsourced accessibility survey

Challenge: Helsinki: How to generate pedestrian route information with participative data collection?

Riesa Consultative Oy – Crowdsourced accessibility survey for two districts in the City of Helsinki

The pilot project aims to collect accessibility information, specifically concerning voice-guided pedestrian crossings, the quality of pedestrian paths, and road crossings through crowdsourcing using a mobile game. The target audience for the project consists of individuals with visual or mobility impairments, a group that requires accessibility information for planning their movement in the urban environment.

For data collection, the Crowdsorsa mobile game is utilised, allowing participants to take photos and receive a small compensation for their contributions. The collected photos are analysed by Riesa Consultative Oy. Initially, the project will focus on 1–2 districts in Helsinki.

The company behind the project is Riesa Consultative Oy which has extensive expertise in accessibility within the built environment. Riesa has strong connections with various associations and organisations that support the implementation of the project.

Superflash Technology Oy – Sampo

Challenge: How to enhance the quality of life for citizens with severe disabilities through digital innovations?

Superflash Technology Oy – Sampo – The ultimate smart autonomous wheelchair solution

A new wheelchair system called The Sampo addresses limitations of traditional joystick controls. To simplify the operation of electric wheelchairs and bolster their safety, Superflash Technology Oy’s system is enhancing controls with machine learning. The solution encompasses two core components. First, eye-tracking integrated for navigation offers a more innovative and intuitive Human-Computer Interaction (HCI) experience than traditional joysticks. Second, SLAM technology for environmental perception identifies potential movement risks to ensure heightened safety.

The wheelchair control system integrates with traditional joystick-operated electric wheelchairs. It is drawing from mature technologies in the gaming and car industries, placing a particular emphasis on addressing the unique needs of individuals with disabilities and ensuring their safety.

Stereoscape’s web-based interactive DigiGuide

Challenge: How to encourage non-Finnish speakers to integrate into society?
Stereoscape’s web-based interactive DigiGuide

Web-based interactive digital guide (DigiGuide) from Stereoscape Oy is a service for clients of Employment support and social rehabilitation of the City of Helsinki to access and understand essential societal services.  The browser-based guide is easily accessible online through URL links on mobile phones, tablets and PCs. The main view of the DigiGuide features a bird’s-eye view of a city. Different services are highlighted with touch/click interactive hotspots each representing a service or other important topics. By clicking the hotspots, the users find more information about the topic through visuals and other multimedia content that make the information easy to understand. The information structure is also multilayered – through the landing screen, users can freely dive deeper into topics of their choice.

Digital skills for unemployed non-Finnish speakers

Challenge: How to integrate long-term unemployed citizens into working life?
Digital skills for unemployed non-Finnish speakers

In order to bridge the gap between high unemployment and high labor shortage, digital skills and vocational training to empower non-Finnish speakers are needed. These skills refer to the ability to access, evaluate, and create digital services and tools to manage life and work. During the pilot, the Aiedus provides digital skills training to improve non-Finnish speakers digital skills related to work capabilities. In other words, the goal is to equip unemployed with improved digital skills, in order to make them more competitive and employable in the job markets. The first objective of the pilot is to improve the digital skills of unemployed to use digital services and tools in life. The second objective is to improve digital skills for working, and thirdly, to improve lifelong learning capabilities to continuously develop digital skills. The fourth objective is to improve the employability and finally, to improve the overall quality of life.

Inclusiverse

Challenge: How the disabled can improve their skills by using virtual technologies?
InclusiVerse

InclusiVerse is a VR-based application from CTRL Reality for Meta Quest headsets that aims to enhance the social and digital skills of adults and young adults with developmental disabilities. The application provides a safe and motivating virtual environment that allows users to engage in social interactions, develop digital skills, and practise daily routines and new situations. The application includes both real time collaboration and pre-recorded situations, as well as engaging environments that have been specifically designed to facilitate communication and socialisation among disabled individuals. The application is based on in-house XR content development platform that is easy to use and allows for the creation of customisable environments to suit the specific needs of each target group. The ultimate goal is to prevent marginalisation and promote the inclusion of disabled individuals in society, with expected impacts including improved social and digital skills, increased confidence, and a greater sense of community and belonging. 

CoTown Kasmoni Community Exchange

Challenge: How to involve residents in a community savings supporting social initiatives?

CoTown BV – CoTown Kasmoni Community Exchange: Empowering Amsterdam’s Shared Prosperity

The CoTown Kasmoni Community Exchange App, is an initiative aimed at empowering Amsterdam’s neighbourhoods through shared prosperity and community investment. In collaboration with CoTown, this innovative platform revolutionizes local economies by integrating CoTown’s digital currency system, enabling users to create a local fund. Residents and entrepreneurs will be able to exchange euros for Kasmoni or earn Kasmoni by engaging in neighbourhood work. Kasmoni, earned or exchanged, fuels local payments and investments between entrepreneurs, driving economic growth and shared ownership. By fostering shared ownership, supporting community initiatives, and promoting economic growth, the app seeks to reduce inequalities and shape a more inclusive, prosperous future for Amsterdam.

WeSolve, driving change with inclusion

Challenge: How to offer opportunities for youngsters having had contact with the law?
WeSolve, driving change with inclusion

The platform built by WeSolve ApS represents a powerful opportunity for the city to showcase its activities and engage with young people, particularly those born in disadvantaged conditions. By using technology to create an active and accessible platform, the city can make youth engagement smoother and more effective. Target groups: Through the WeSolve platform, young people can participate in a wide range of activities that foster social cohesion, build trust, and create meaningful connections with others. These activities are aimed at developing skills, supporting communities, and building a brighter future for everyone involved with a particular attention to disadvantaged youth. Objectives: WeSolve can be used as a powerful tool by municipalities to enhance the level of disadvantaged youth engagement in order to create a safer, more connected, and more engaged community. By empowering young people through community-based initiatives and promoting social cohesion, WeSolve platform results as the means through which municipalities can reduce the likelihood of criminal activity and create a brighter future for young people born in disadvantaged conditions.

Co-creating & piloting assistive robot FLOo

Challenge: Wildcard – Propose any technological solution for any marginalised community
Co-creating & piloting assistive robot FLOo for parents with disabilities

Together with the open call and co-investment of youthcare organization Levvel, Garage2020 will pilot the co-designed assistive robot FLOo in Amsterdam for parents with intellectual disabilities in vulnerable positions in society. The project aims to improve the self-esteem of parents, enhance family life, promote self-reliance in parenting, and break the cycle of problems by utilizing the services of the FLOo robot, which provides easily accessible and always available care and support without judgement.

The project is focused on marginalized families in Amsterdam, where one or both parents have intellectual disabilities. These families are in vulnerable positions, have poor access to good healthcare and parenting support, and often live at or below the poverty line. In the pilot we will focus on three families in Amsterdam (already in care with Levvel) with in-depth piloting of additional support of FLOo and use co-creation methods to customise FLOo to the needs of every specific family. There are about 23000 – 46000 parents that face challenges in child rearing because of these disabilities in the Netherlands. Between 2000-3000 children are born within vulnerable families every year. Many of them live in cities like Amsterdam (exact numbers are not publicly accessible).