AR-GO lab Oy – ILI metaverse

Challenge: How to strengthen the health of youth through attractive and playful technology?

AR-GO lab Oy – ILI metaverse – gamified metaverse to support young people’s mental health and empower them to make the right life choices.

ILI is a gamified virtual world designed to empower young people to make life choices and overcome mental health challenges and problematic behaviour patterns that may persist from previous generations.

Involving young people in the co-creation of scenes, avatars, and scenarios for pilot projects enhances communication, problem-solving, and decision-making skills. Gamification and motivational elements make the solution engaging for regular use. ILI offers confidential, trustworthy and easy-to-use assistance in challenging life situations and in making difficult but correct life choices.

ILI Metaverse combines immersive technology, gamification, and artificial intelligence tools to provide young people with a secure environment for developing crucial life skills making a transformative impact on countless lives.

XS2Content (XS2AUDIO BV) – Video Avatar Influencers

Challenge: Breda: How can resilient role models help families to develop healthy relationships?

XS2Content (XS2AUDIO BV) – Video Avatar Influencers

XS2Content’s primary objective is to foster healthy socio-emotional relationships among youth and families in Breda. The proposed solution, named “Video Avatar Influencer,” aims to provide pertinent information on topics like criminality, addiction, and socially undesirable behaviours to prevent polarization.
The platform will feature video avatars, designed as digital influencers, to engage families and youth. The avatars will be co-created with input from the target youth group to ensure their relevancy and appeal. The technology allows these avatars to be customized with updated information by youth care workers, making them dynamic and adaptable. The videos will be compatible across online platforms like the web, YouTube, TikTok, Instagram, and Facebook. Additionally, they can be accessed offline through QR codes on flyers and outdoor posters.

GTC (Gyumri Technology Center) – EduConnect

Challenge: How to reduce school absenteeism through an inclusive educational solution?

 GTC (Gyumri Technology Center) – “EduConnect: Personalized Learning for Every Student”

EduConnect is a revolutionary educational initiative aimed at transforming school attendance and engagement in the City of Porto. Fuelled by cutting-edge AI and machine learning technologies, EduConnect offers a suite of personalised learning apps tailored to each student’s unique learning style, pace, and strengths. 

By harnessing the power of interactive modules, gamification, and progress tracking, the proposal redefines the learning experience, making it both informative and enjoyable. Accessibility features ensure inclusivity for all students, including those with disabilities, fostering a truly diverse and inclusive learning environment. 

The impact of EduConnect is profound, with students experiencing heightened motivation, improved academic performance, and the flexibility to learn at their own pace. 

Kwizie – From Passive Watching to Data-Driven Engagement

Challenge: How to support the recognition of competence with the help of a digital tool?

Kwizie – From Passive Watching to Data-Driven Engagement: AI Co-Pilot for Recognizing Competence from Video through Multiplayer Quiz Games

Kwizie offers Helsinki a new way for informal learning of worklife skills with video content. This digital tool enhances learning by making it interactive and data-driven. It connects video material with quizzes to teach for example difficult concepts and terms.

Kwizie gives Helsinki residents’ a resource to aid the transition from social services to education or work. With the pilots, the company promises to emphasise active participation over mere content consumption. Developed through a co-creation process, Kwizie actively involves trainers, learners, and stakeholders, ensuring tailored solutions.  

Ai2Ai Oy – PALL0

Challenge: Helsinki: How to enhance the quality of life for citizens with severe disabilities through digital innovations?

Ai2Ai Oy – PALL0 – using all senses for communication and improved quality of life

Ai2Ai Oy created PALL0 to empower those with limited communication abilities. By using sophisticated sensors and communication technology, the solution offers an assistive technology that enhances intuitive ways to communicate. 

In Helsinki, the solution is piloted with healthcare professionals. In hospitals and rehabilitation centres PALL0 can help with various types of rehabilitation. It is versatile, with potential in the digital therapeutic market, and open for integration by software developers. Using one technology instead of multiple different ones would ease the burden of cognitive demands on learning to use new technologies.

Inlisol remote wellbeing and safety monitoring

Challenge:  What kind of technologies increase the safety of the homecare clients?
Inlisol remote wellbeing and safety monitoring for homecare services

Palko Interactive Oy aims at improving and securing the living conditions of home care clients by enabling them to live independently and safely in their homes.  One way to achieve this goal is through the use of technology, such as alert systems. These alarms can detect if the person has left the house, stayed in bed for an extended period or if there are drastic changes in health vitals. Furthermore, automated alerts can help prevent additional injuries and symptoms, especially for individuals who are unable to call for help themselves. Preventative vital data can provide valuable information to home care nurses, allowing them to detect early-stage indications of potential health issues and incidents. This data enables them to react in advance and prevent further health complications. In Helsinki pilot home care unit pilots service that automates tasks, measurements, and work that is not necessary to be done by humans, but which can significantly reduce the pressure on overloaded and stressed home care personnel.  The solution provides a wide range of monitoring alerts, preventative notifications and indicators, and general wellbeing data through an AI and radio wave technology-based solution. All monitoring is done fully anonymously to respect the monitored person’s privacy.

Project Phonetic

Challenge: Amsterdam: How to include the deaf and hearing impaired in broadcasting info on public transport?

Project Phonetic

Project Phonetic is an app that runs on mobile devices using AI to translate spoken messages into chat messages. Public service announcements are sometimes difficult to understand in public transportation, especially for individuals who are deaf or have impaired hearing. The Phonetic app allows users to read urgent messages at station and in transport instead of hearing them. Users will also receive the messages in their language in their favourite chat app.

One2One.Run

Challenge: How to encourage girls to take part in sports and exercise?

One2One.Run – One2One.Run or WIRL

One2One.Run places all sports activities in one place. This platform facilitates outdoor and indoor activity events, allowing users, local facilities, communities, and businesses to easily create and promote events. An AI tool assists in event creation, and features like event promotion, customization, tracking, and education to encourage participation. The platform’s goals include increasing girls’ participation, fostering community connections, and promoting healthier lifestyles, with a strong focus on local engagement and collaboration

T-APPS B.V. – Skendy: an assistant for your documents

Challenge: How to adapt an existing technological solution for a specific group?

T-APPS B.V. – Skendy: an assistant for your documents

Skendy is an AI-driven solution designed to overcome administrative challenges commonly faced by expats. The application simplifies bureaucratic processes in the Netherlands by translating, organising, and setting reminders for important documents ranging from governmental letters to service bills. Expansion plans include contextual prompts for scanned documents, a feedback/support feature for cultural context, and embedded currency conversion. User satisfaction will be tested by a pilot program run in conjunction with Wijnen Consultancy. Skendy also supports the Green Deal Initiative by encouraging document digitisation and recycling, contributing towards a sustainable and circular economy. Furthermore, our plan extends globally, with intentions to replicate our efforts in expat-dense cities worldwide, starting with Berlin.

Video avatar translation widget (XS2 Content)

Challenge: AI-generated video making healthcare information more accessible
Video avatar translation widget

The Municipality of Amsterdam seeks solutions to help enhance citizens’ understanding of the Dutch National Immunisation Programme and improve overall health outcomes, particularly among those with low literacy skills and those from diverse backgrounds. XS2Content (XS2AUDIO BV) will address this need through the application Video avatar translation widget.

Target Groups:
•People who speak a different language
• Low-literacy individuals
• People with low family care
• Parents and young people with a Moroccan or Turkish background

Objectives:
• Reach hard-to-reach target groups through the use of video content in addition to text
• Reduce video-creation time by leveraging AI technology
• Convert existing text into spoken videos with real-life, lip synced avatars in multiple languages
• Make healthcare information more accessible by converting written content into video format
• Ensure easy accessibility by sharing videos on social media and web-widgetsany