GTC (Gyumri Technology Center) – EduConnect

Challenge: How to reduce school absenteeism through an inclusive educational solution?

 GTC (Gyumri Technology Center) – “EduConnect: Personalized Learning for Every Student”

EduConnect is a revolutionary educational initiative aimed at transforming school attendance and engagement in the City of Porto. Fuelled by cutting-edge AI and machine learning technologies, EduConnect offers a suite of personalised learning apps tailored to each student’s unique learning style, pace, and strengths. 

By harnessing the power of interactive modules, gamification, and progress tracking, the proposal redefines the learning experience, making it both informative and enjoyable. Accessibility features ensure inclusivity for all students, including those with disabilities, fostering a truly diverse and inclusive learning environment. 

The impact of EduConnect is profound, with students experiencing heightened motivation, improved academic performance, and the flexibility to learn at their own pace. 

Kwizie – From Passive Watching to Data-Driven Engagement

Challenge: How to support the recognition of competence with the help of a digital tool?

Kwizie – From Passive Watching to Data-Driven Engagement: AI Co-Pilot for Recognizing Competence from Video through Multiplayer Quiz Games

Kwizie offers Helsinki a new way for informal learning of worklife skills with video content. This digital tool enhances learning by making it interactive and data-driven. It connects video material with quizzes to teach for example difficult concepts and terms.

Kwizie gives Helsinki residents’ a resource to aid the transition from social services to education or work. With the pilots, the company promises to emphasise active participation over mere content consumption. Developed through a co-creation process, Kwizie actively involves trainers, learners, and stakeholders, ensuring tailored solutions.  

One2One.Run

Challenge: How to encourage girls to take part in sports and exercise?

One2One.Run – One2One.Run or WIRL

One2One.Run places all sports activities in one place. This platform facilitates outdoor and indoor activity events, allowing users, local facilities, communities, and businesses to easily create and promote events. An AI tool assists in event creation, and features like event promotion, customization, tracking, and education to encourage participation. The platform’s goals include increasing girls’ participation, fostering community connections, and promoting healthier lifestyles, with a strong focus on local engagement and collaboration

WeSolve, driving change with inclusion

Challenge: How to offer opportunities for youngsters having had contact with the law?
WeSolve, driving change with inclusion

The platform built by WeSolve ApS represents a powerful opportunity for the city to showcase its activities and engage with young people, particularly those born in disadvantaged conditions. By using technology to create an active and accessible platform, the city can make youth engagement smoother and more effective. Target groups: Through the WeSolve platform, young people can participate in a wide range of activities that foster social cohesion, build trust, and create meaningful connections with others. These activities are aimed at developing skills, supporting communities, and building a brighter future for everyone involved with a particular attention to disadvantaged youth. Objectives: WeSolve can be used as a powerful tool by municipalities to enhance the level of disadvantaged youth engagement in order to create a safer, more connected, and more engaged community. By empowering young people through community-based initiatives and promoting social cohesion, WeSolve platform results as the means through which municipalities can reduce the likelihood of criminal activity and create a brighter future for young people born in disadvantaged conditions.