GTC (Gyumri Technology Center) – EduConnect

Picture of Porto

Challenge: How to reduce school absenteeism through an inclusive educational solution?

 GTC (Gyumri Technology Center) – “EduConnect: Personalized Learning for Every Student”

EduConnect is a revolutionary educational initiative aimed at transforming school attendance and engagement in the City of Porto. Fuelled by cutting-edge AI and machine learning technologies, EduConnect offers a suite of personalised learning apps tailored to each student’s unique learning style, pace, and strengths. 

By harnessing the power of interactive modules, gamification, and progress tracking, the proposal redefines the learning experience, making it both informative and enjoyable. Accessibility features ensure inclusivity for all students, including those with disabilities, fostering a truly diverse and inclusive learning environment. 

The impact of EduConnect is profound, with students experiencing heightened motivation, improved academic performance, and the flexibility to learn at their own pace. 

Kwizie – From Passive Watching to Data-Driven Engagement

Pictures of Talinn and Helsinki

Challenge: How to support the recognition of competence with the help of a digital tool?

Kwizie – From Passive Watching to Data-Driven Engagement: AI Co-Pilot for Recognizing Competence from Video through Multiplayer Quiz Games

Helsinki and Tallinn piloted a new way to identify and develop work-life skills for unemployed residents. The technological solution was based on Kwizie Oy’s AI Co-Pilot for Recognizing Competence through Interactive Video Quiz Games which combine videos and questions into playful quizzes. The platform can be used for various purposes. In the case of Helsinki, it was applied to skill mapping, as the pilot aimed to support the City of Helsinki’s rehabilitation work activities in identifying and validating the competencies of long-term unemployed individuals. As part of the pilot, Kwizie produced video material that supported the provision of services to homeless people in Tallinn. The videos reduced the administrative burden and improved the acquisition of the content of the documents of the City of Tallinn’s welfare and health care services. 

Through the pilots, Kwizie Oy was able to develop its product with customers through real-world applications. The Helsinki and Tallinn pilots demonstrated that gamification works well in developing work-life skills. Both cities and Kwizie Oy employees were satisfied with the pilot and the collaboration.

One2One.Run

Picture of Amsterdam

Challenge: How to encourage girls to take part in sports and exercise?

One2One.Run – One2One.Run or WIRL

The Girls Meet Up pilot app aims to empower girls in sports participation by providing a platform for creating and engaging in sports events, leveraging co-creation and community involvement. Using Girls Meet Up, girls can easily create events, complete with colorful designs generated by AI, and propose experiences based on different sports, facilitating discussions with coaches. Likewise, coaches can create their events and share them with girls, enhancing collaboration, participation, and trust within the community. This project contributes to the promotion of an active lifestyle amongst teen girls, diminishing the unproportioned difference between the number of boys that participate in sports (40%) compared to the girls (17%) in Amsterdam Nieuw-West.

The piloting process involved research, stakeholder engagement, and co-creation sessions with girls, sports clubs, coaches, and community leaders, facilitated by local ambassadors like coach Ellen and local community MinaMi. The pilot successfully developed a user-friendly app, fostering increased participation and enthusiasm amongst girls and strengthening community partnerships, with the next steps including scaling up the app and deepening community engagement.

WeSolve, driving change with inclusion

Picture of Amsterdam

Challenge: How to offer opportunities for youngsters having had contact with the law?
WeSolve, driving change with inclusion

The platform built by WeSolve ApS represents a powerful opportunity for the city to showcase its activities and engage with young people, particularly those born in disadvantaged conditions. By using technology to create an active and accessible platform, the city can make youth engagement smoother and more effective. Target groups: Through the WeSolve platform, young people can participate in a wide range of activities that foster social cohesion, build trust, and create meaningful connections with others. These activities are aimed at developing skills, supporting communities, and building a brighter future for everyone involved with a particular attention to disadvantaged youth. Objectives: WeSolve can be used as a powerful tool by municipalities to enhance the level of disadvantaged youth engagement in order to create a safer, more connected, and more engaged community. By empowering young people through community-based initiatives and promoting social cohesion, WeSolve platform results as the means through which municipalities can reduce the likelihood of criminal activity and create a brighter future for young people born in disadvantaged conditions.