Skip to content

Helsinki Pilots

Second Round Pilots

Helsinki

Challenge: Helsinki: How to enhance the quality of life for citizens with severe disabilities through digital innovations?

Ai2Ai Oy – PALL0 – using all senses for communication and improved quality of life

Our primary goal is empowering individuals with limited communication abilities. We offer user-friendly assistive technology, enhancing intuitive communication with advanced sensor tech helping to improve the quality of life. PALL0, a sensor ball, empowers users with easy-to-use and engaging sensory communication. It is also further suitable for various rehabilitation. Finnish sensor tech, healthcare professionals, and EU partners collaborate to help those with severe disabilities.

Until now, there hasn’t been a reliable, user-centric communication tool or exercise measurement method. PALL0 is adaptable and easy to integrate. It simplifies data amalgamation for all stakeholders. Our solution is versatile, with potential in the digital therapeutic market, and open for integration by software developers.

With the help of EU health professional networks, we plan to expand to Europe and further with user-friendly technology that meets the evolving healthcare landscape’s demands.

Challenge: How to enhance the quality of life for citizens with severe disabilities through digital innovations?

Superflash Technology Oy – Sampo – The ultimate smart autonomous wheelchair solution

To simplify the operation of electronic wheelchairs and bolster their safety, we introduce a system enhanced by cutting-edge machine learning technologies. Our solution encompasses two core components. First, we integrate eye-tracking for navigation, offering a more innovative and intuitive Human-Computer Interaction (HCI) experience than traditional joysticks. Second, we employ SLAM technology for environmental perception, identifying potential movement risks to ensure heightened safety.

Our pioneering wheelchair control system seamlessly integrates with traditional joystick-operated electronic wheelchairs. Drawing from mature technologies in the gaming and car industries, we’ve tailored them to suit electronic wheelchairs, placing a particular emphasis on addressing the unique needs of individuals with disabilities and ensuring their safety.

Challenge: Helsinki: How to generate pedestrian route information with participative data collection?

Riesa Consultative Oy – Crowdsourced accessibility survey for two districts in the City of Helsinki

The pilot project aims to collect accessibility information, specifically concerning voice-guided pedestrian crossings, the quality of pedestrian paths, and road crossings through crowdsourcing using a mobile game. The target audience for the project consists of individuals with visual or mobility impairments, a group that requires accessibility information for planning their movement in the urban environment.

Riesa Consultative Oy, with its extensive expertise in accessibility within the built environment, is leading this project. Riesa has strong connections with various associations and organizations that support the implementation of the project.

For data collection, the Crowdsorsa mobile game is utilized, allowing participants to take photos and receive a small compensation for their contributions. The collected photos are analysed by Riesa Consultative Oy. Initially, the project will focus on 1–2 districts in Helsinki.

Challenge: How to prevent pressure ulcers in wheelchair patients?

Suomen Digitaalinen Tehdas Oy – Pressure ulcer prevention for wheelchair patients

Suomen Digitaalinen Tehdas Oy provides a pilot of a pressure ulcer mat, which is integrated into wheelchair seat pillows, using Touchlab Limited´s innovative sensor solution.

The piloted solution is an easy-to-use, cost-effective solution for daily routines for healthcare professionals and units.

The pilot solution is designed to be an early-stage intervention, to prevent pressure ulcers for wheelchair patients. The target groups of the pilot are:

* Wheelchair patients (customers), with a high risk of pressure ulcer
* Healthcare personnel working with high-risk pressure ulcer patients (customers).
* Healthcare system authors and organization.

Challenge: Helsinki: How to reliably measure the digital skills of long-term unemployed citizens?

Stereoscape Oy – An interactive video-based platform for understanding and improving the digital skills of unemployed people

A web page accessible through a URL link hosts an interactive video. Multiple-choice questions within the video collect data on the digital skill levels of end users. This data assists digital trainers in planning tailored content to enhance the digital skills of different users. The video also offers recommendations for skill improvement and provides useful links. Motivation to learn more is boosted by inspiring career stories.

The interactive video content, coupled with an easy-to-use interface and visually appealing design, engages end users, encouraging them to invest time in the product. Furthermore, the video content can be customized and adapted for various user groups in the future.

Challenge: How to support the recognition of competence with the help of a digital tool?

Kwizie – From Passive Watching to Data-Driven Engagement: AI Co-Pilot for Recognizing Competence from Video through Multiplayer Quiz Games

Kwizie for CommuniCity: Interactive Learning Revolution with Video Content.

The CommuniCity project, backed by the Horizon Europe Programme, addresses urban challenges, including Helsinki’s quest to recognize informal learning. Enter Kwizie: a game-changer transforming passive video watching into engaging quiz games with AI. This digital tool enhances learning by making it interactive and data-driven. Developed through a co-creation process, Kwizie will actively involve trainers, learners, and stakeholders, ensuring tailored solutions. With pilots to be conducted in Helsinki and potential expansion to Tallinn, Kwizie promises a new era in digital education with recorded video, emphasizing active participation over mere content consumption.

First Round Pilots

Helsinki

Challenge: How the disabled can improve their skills by using virtual technologies?
InclusiVerse

InclusiVerse is a VR-based application from CTRL Reality for Meta Quest headsets that aims to enhance the social and digital skills of adults and young adults with developmental disabilities. The application provides a safe and motivating virtual environment that allows users to engage in social interactions, develop digital skills, and practise daily routines and new situations. The application includes both real time collaboration and pre-recorded situations, as well as engaging environments that have been specifically designed to facilitate communication and socialisation among disabled individuals. The application is based on in-house XR content development platform that is easy to use and allows for the creation of customisable environments to suit the specific needs of each target group. The ultimate goal is to prevent marginalisation and promote the inclusion of disabled individuals in society, with expected impacts including improved social and digital skills, increased confidence, and a greater sense of community and belonging. 

Challenge:  What kind of technologies increase the safety of the homecare clients?
Inlisol remote wellbeing and safety monitoring for homecare services

Palko Interactive Oy aims at improving and securing the living conditions of home care clients by enabling them to live independently and safely in their homes.  One way to achieve this goal is through the use of technology, such as alert systems. These alarms can detect if the person has left the house, stayed in bed for an extended period or if there are drastic changes in health vitals. Furthermore, automated alerts can help prevent additional injuries and symptoms, especially for individuals who are unable to call for help themselves. Preventative vital data can provide valuable information to home care nurses, allowing them to detect early-stage indications of potential health issues and incidents. This data enables them to react in advance and prevent further health complications. In Helsinki pilot home care unit pilots service that automates tasks, measurements, and work that is not necessary to be done by humans, but which can significantly reduce the pressure on overloaded and stressed home care personnel.  The solution provides a wide range of monitoring alerts, preventative notifications and indicators, and general wellbeing data through an AI and radio wave technology-based solution. All monitoring is done fully anonymously to respect the monitored person’s privacy.

Challenge: How to integrate long-term unemployed citizens into working life?
Digital skills for unemployed non-Finnish speakers

In order to bridge the gap between high unemployment and high labor shortage, digital skills and vocational training to empower non-Finnish speakers are needed. These skills refer to the ability to access, evaluate, and create digital services and tools to manage life and work. During the pilot, the Aiedus provides digital skills training to improve non-Finnish speakers digital skills related to work capabilities. In other words, the goal is to equip unemployed with improved digital skills, in order to make them more competitive and employable in the job markets. The first objective of the pilot is to improve the digital skills of unemployed to use digital services and tools in life. The second objective is to improve digital skills for working, and thirdly, to improve lifelong learning capabilities to continuously develop digital skills. The fourth objective is to improve the employability and finally, to improve the overall quality of life.

Challenge: How to encourage non-Finnish speakers to integrate into society?
Stereoscape’s web-based interactive DigiGuide

Web-based interactive digital guide (DigiGuide) from Stereoscape Oy is a service for clients of Employment support and social rehabilitation of the City of Helsinki to access and understand essential societal services.  The browser-based guide is easily accessible online through URL links on mobile phones, tablets and PCs. The main view of the DigiGuide features a bird’s-eye view of a city. Different services are highlighted with touch/click interactive hotspots each representing a service or other important topics. By clicking the hotspots, the users find more information about the topic through visuals and other multimedia content that make the information easy to understand. The information structure is also multilayered – through the landing screen, users can freely dive deeper into topics of their choice.