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Helsinki Pilots

Second Round Pilots

Helsinki

Challenge: Helsinki: How to enhance the quality of life for citizens with severe disabilities through digital innovations?

Ai2Ai Oy – PALL0 – using all senses for communication and improved quality of life

Ai2Ai Oy created PALL0 to empower those with limited communication abilities. By using sophisticated sensors and communication technology, the solution offers an assistive technology that enhances intuitive ways to communicate. 

In Helsinki, the solution is piloted with healthcare professionals. In hospitals and rehabilitation centres PALL0 can help with various types of rehabilitation. It is versatile, with potential in the digital therapeutic market, and open for integration by software developers. Using one technology instead of multiple different ones would ease the burden of cognitive demands on learning to use new technologies.

Challenge: How to enhance the quality of life for citizens with severe disabilities through digital innovations?

Superflash Technology Oy – Sampo – The ultimate smart autonomous wheelchair solution

A new wheelchair system called The Sampo addresses limitations of traditional joystick controls. To simplify the operation of electric wheelchairs and bolster their safety, Superflash Technology Oy’s system is enhancing controls with machine learning. The solution encompasses two core components. First, eye-tracking integrated for navigation offers a more innovative and intuitive Human-Computer Interaction (HCI) experience than traditional joysticks. Second, SLAM technology for environmental perception identifies potential movement risks to ensure heightened safety.

The wheelchair control system integrates with traditional joystick-operated electric wheelchairs. It is drawing from mature technologies in the gaming and car industries, placing a particular emphasis on addressing the unique needs of individuals with disabilities and ensuring their safety.

Challenge: Helsinki: How to generate pedestrian route information with participative data collection?

Riesa Consultative Oy – Crowdsourced accessibility survey for two districts in the City of Helsinki

The pilot project aims to collect accessibility information, specifically concerning voice-guided pedestrian crossings, the quality of pedestrian paths, and road crossings through crowdsourcing using a mobile game. The target audience for the project consists of individuals with visual or mobility impairments, a group that requires accessibility information for planning their movement in the urban environment.

For data collection, the Crowdsorsa mobile game is utilised, allowing participants to take photos and receive a small compensation for their contributions. The collected photos are analysed by Riesa Consultative Oy. Initially, the project will focus on 1–2 districts in Helsinki.

The company behind the project is Riesa Consultative Oy which has extensive expertise in accessibility within the built environment. Riesa has strong connections with various associations and organisations that support the implementation of the project.

Challenge: How to prevent pressure ulcers in wheelchair patients?

Suomen Digitaalinen Tehdas Oy – Pressure ulcer prevention for wheelchair patients

An estimated 55,000-80,000 patients per year have a pressure ulcer in Finland. Almost nearly 2-3% of total healthcare spending is used on prevention, diagnosis and treatment of pressure ulcers although pressure ulcers are avoidable. 

Suomen Digitaalinen Tehdas Oy and Touchlab Limited aim to reduce the pressure ulcer formation with their innovation. In Helsinki, they pilot a pressure ulcer mat, which can be integrated into wheelchair seat pillows using a sensor solution. 

The solution helps the healthcare professionals, organisations and units with their daily routines. With an app, clinicians can set custom pressure thresholds, unique to each patient. When a pressure threshold is met and held for a period of time an alert will be sent to the clinician, allowing for redistribution to occur, and preventing a pressure ulcer. 

Challenge: Helsinki: How to reliably measure the digital skills of long-term unemployed citizens?

Stereoscape Oy – An interactive video-based platform for understanding and improving the digital skills of unemployed people

Stereoscape Oy’s interactive video content, coupled with an easy-to-use interface and visually appealing design, engages end users, encouraging them to invest time in improving and measuring digital skills. The video content can be customised and adapted for various user groups in the future. This time in Helsinki, it was used for educational purposes. 

During the pilot, a web page accessible through a URL link hosts an interactive video. Multiple-choice questions within the video collect data on the skill levels of end users. The video also offers recommendations for skill improvement. Motivation to learn more is boosted by inspiring career stories.

Challenge: How to support the recognition of competence with the help of a digital tool?

Kwizie – From Passive Watching to Data-Driven Engagement: AI Co-Pilot for Recognizing Competence from Video through Multiplayer Quiz Games

Kwizie offers Helsinki a new way for informal learning of worklife skills with video content. This digital tool enhances learning by making it interactive and data-driven. It connects video material with quizzes to teach for example difficult concepts and terms.

Kwizie gives Helsinki residents’ a resource to aid the transition from social services to education or work. With the pilots, the company promises to emphasise active participation over mere content consumption. Developed through a co-creation process, Kwizie actively involves trainers, learners, and stakeholders, ensuring tailored solutions.  

First Round Pilots

Helsinki

Challenge: How the disabled can improve their skills by using virtual technologies?
InclusiVerse

InclusiVerse is a VR-based application from CTRL Reality for Meta Quest headsets that aims to enhance the social and digital skills of adults and young adults with developmental disabilities. The application provides a safe and motivating virtual environment that allows users to engage in social interactions, develop digital skills, and practise daily routines and new situations. The application includes both real time collaboration and pre-recorded situations, as well as engaging environments that have been specifically designed to facilitate communication and socialisation among disabled individuals. The application is based on in-house XR content development platform that is easy to use and allows for the creation of customisable environments to suit the specific needs of each target group. The ultimate goal is to prevent marginalisation and promote the inclusion of disabled individuals in society, with expected impacts including improved social and digital skills, increased confidence, and a greater sense of community and belonging. 

Challenge:  What kind of technologies increase the safety of the homecare clients?
Inlisol remote wellbeing and safety monitoring for homecare services

Palko Interactive Oy aims at improving and securing the living conditions of home care clients by enabling them to live independently and safely in their homes.  One way to achieve this goal is through the use of technology, such as alert systems. These alarms can detect if the person has left the house, stayed in bed for an extended period or if there are drastic changes in health vitals. Furthermore, automated alerts can help prevent additional injuries and symptoms, especially for individuals who are unable to call for help themselves. Preventative vital data can provide valuable information to home care nurses, allowing them to detect early-stage indications of potential health issues and incidents. This data enables them to react in advance and prevent further health complications. In Helsinki pilot home care unit pilots service that automates tasks, measurements, and work that is not necessary to be done by humans, but which can significantly reduce the pressure on overloaded and stressed home care personnel.  The solution provides a wide range of monitoring alerts, preventative notifications and indicators, and general wellbeing data through an AI and radio wave technology-based solution. All monitoring is done fully anonymously to respect the monitored person’s privacy.

Challenge: How to integrate long-term unemployed citizens into working life?
Digital skills for unemployed non-Finnish speakers

In order to bridge the gap between high unemployment and high labor shortage, digital skills and vocational training to empower non-Finnish speakers are needed. These skills refer to the ability to access, evaluate, and create digital services and tools to manage life and work. During the pilot, the Aiedus provides digital skills training to improve non-Finnish speakers digital skills related to work capabilities. In other words, the goal is to equip unemployed with improved digital skills, in order to make them more competitive and employable in the job markets. The first objective of the pilot is to improve the digital skills of unemployed to use digital services and tools in life. The second objective is to improve digital skills for working, and thirdly, to improve lifelong learning capabilities to continuously develop digital skills. The fourth objective is to improve the employability and finally, to improve the overall quality of life.

Challenge: How to encourage non-Finnish speakers to integrate into society?
Stereoscape’s web-based interactive DigiGuide

Web-based interactive digital guide (DigiGuide) from Stereoscape Oy is a service for clients of Employment support and social rehabilitation of the City of Helsinki to access and understand essential societal services.  The browser-based guide is easily accessible online through URL links on mobile phones, tablets and PCs. The main view of the DigiGuide features a bird’s-eye view of a city. Different services are highlighted with touch/click interactive hotspots each representing a service or other important topics. By clicking the hotspots, the users find more information about the topic through visuals and other multimedia content that make the information easy to understand. The information structure is also multilayered – through the landing screen, users can freely dive deeper into topics of their choice.