Fostering the empowerment of long-term unemployed people, Kwizie is an innovative app that transforms passive video watching into interactive quiz games. By recognising, developing, and validating the user’s competencies, the initiative supports clients’ opportunities to pursue vocational or degree-targeted studies and improve their job search skills.
With the use of AI technology, Kwizie fosters informal learning. For example, one of the educational subjects is how to navigate the job market, such as employment laws, regulations, and practices. For many, work-life concepts can pose challenges, especially in written form. However, gamified learning can make the content more appealing, enhancing its understanding.
Supporting the city of Helsinki‘s Rehabilitative Work Activities department and the city of Tallinn‘s Welfare and Health Care Department, the solution eases their user’s transition from social services to employment or education, promoting social inclusion and reducing the barriers faced by this vulnerable group.
A deviation from the pilot plan changed the project’s aim. Addressing the challenge of digital inclusion amongst Tallinn’s unemployed citizens, the project shifted towards enhancing worker training, ensuring they are well-equipped to effectively support this vulnerable community.
Co-creation in action
Aiming to create a solution tailored to address the target group’s needs, collaborative methodology was a necessity. Engaging multiple stakeholders such as coaches, members of the target group, and other relevant parties, a total of 13 co-creation events were organised, which allowed:
- Sharing experiences and understanding specific challenges of the target community
- Receiving real-time feedback and discussing usability enhancements, ensuring the reliability of content
- Addressing some challenges, such as managing user’s diverse needs and expectations
Impact and future steps
Results from both cities showed Kwizie’s effectiveness in aiding learners to understand complex topics. The transformation of text-based educational materials into interactive video content proved highly effective. These positive outcomes highlight the tool’s potential to bridge the gap between informal learning and formal recognition of skills.
Highlighting the values of CommuniCity, as a cross-border pilot of the Second Round of Open Calls, this project underscores the value of co-creation between members of the target group and other stakeholders. Learn more about Kwizie here (In Finnish).
The CommuniCity pilots from the Third Round of Open Calls continue running until the end of May 2025.