Kwizie – From Passive Watching to Data-Driven Engagement

Pictures of Talinn and Helsinki

Challenge: How to support the recognition of competence with the help of a digital tool?

Kwizie – From Passive Watching to Data-Driven Engagement: AI Co-Pilot for Recognizing Competence from Video through Multiplayer Quiz Games

Helsinki and Tallinn piloted a new way to identify and develop work-life skills for unemployed residents. The technological solution was based on Kwizie Oy’s AI Co-Pilot for Recognizing Competence through Interactive Video Quiz Games which combine videos and questions into playful quizzes. The platform can be used for various purposes. In the case of Helsinki, it was applied to skill mapping, as the pilot aimed to support the City of Helsinki’s rehabilitation work activities in identifying and validating the competencies of long-term unemployed individuals. As part of the pilot, Kwizie produced video material that supported the provision of services to homeless people in Tallinn. The videos reduced the administrative burden and improved the acquisition of the content of the documents of the City of Tallinn’s welfare and health care services. 

Through the pilots, Kwizie Oy was able to develop its product with customers through real-world applications. The Helsinki and Tallinn pilots demonstrated that gamification works well in developing work-life skills. Both cities and Kwizie Oy employees were satisfied with the pilot and the collaboration.

Stereoscape Oy – An interactive video-based platform

Challenge: Helsinki: How to reliably measure the digital skills of long-term unemployed citizens?

Stereoscape Oy – An interactive video-based platform for understanding and improving the digital skills of unemployed people

The Digital Skills Mapping survey aims to assist unemployed individuals in assessing their digital competence, guiding them to appropriate digital courses that support their development. The web-based tool uses a branched scenario approach that adapts based on the user’s responses, revealing their level of digital proficiency. This data-driven solution provides valuable insights into users’ skills on a broader scale.

The pilot was a collaboration between the pilot team – Stereoscape – and the three pilot hosts – Eesti Töötukassa, the City of Helsinki’s Rehabilitation Work Activities Unit, and Instituto do Emprego e Formação Profissional from Porto, Portugal. The needs of the staff members and clients (marginalised groups) were quite similar in all three cities. The Helsinki survey laid the basis for the localised surveys. It was designed through both in-person and remote workshops using a suitable collaboration platform for distance work. Localisation work in Porto and Tallinn was done remotely by the pilot hosts, together with Stereoscape.

The collaborative process involved building the survey structure, including crafting questions, answers, and branches, and integrating the solution into a digital learning platform. Thorough user testing sessions helped refine the functionality and applicability of the tool, offering essential feedback that has laid the groundwork for a unique and adaptable solution. This approach ensures the tool can continue to evolve based on future feedback.

Riesa Consultative Oy – Crowdsourced accessibility survey

Pictures of Talinn and Helsinki

Challenge: Helsinki: How to generate pedestrian route information with participative data collection?

Riesa Consultative Oy – Crowdsourced accessibility survey for two districts in the City of Helsinki

Riesa Consultative Oy, in collaboration with Crowdsorsa, conducted a pilot in Helsinki and Tallinn to test a new method for collecting accurate, up-to-date accessibility data for individuals with accessibility needs. The pilot aimed to collect information specifically on the accessibility of pedestrian crossings and the condition of routes.

The Crowdsorsa mobile game encouraged users to move around the city in various predefined areas and take photos along the way in exchange for a small monetary compensation. The photos provided information on how the routes work from the perspective of visually impaired and wheelchair users. Riesa Consultative Oy analysed the photographic material.

The pilots conducted in Helsinki and Tallinn demonstrated that the game works well as a method for data collection. Additionally, the pilots proved that there is a need for more up-to-date information on routes and accessibility. In Tallinn, the game has since been used to map the accessibility of public transport stops