Challenge: Wildcard – Propose tech solutions contributing to a breakthrough in intergenerational problems.
Surplus Welzijn – “A new (virtual) reality for Youth work: beyond gaming for fun in applying VR in youth work”.
Surplus Youthwork aims to utilize virtual reality (VR) games to enhance the social-emotional skills of young people in vulnerable communities. The project focuses on using existing VR games, such as “Keep Talking and nobody explodes,” “Job Simulator,” and “Wander,” to find new ways to strengthen communication skills, empathy and stress management. Surplus has trained youth workers as VR specialists and collaborated with Avans University of Applied Sciences to select these games. The project aims to develop a methodological manual for VR game use, making it transferable to youth workers nationwide. The co-creation methods involve gathering feedback from young people and synthesizing the knowledge of youth and youth workers in the manual. The target group actively participates in designing the manual and engaging in creative sessions. Overall, the project seeks to enhance youth work through the creative application of VR technology, with a focus on addressing social-emotional skills.